Blender labs
- yasobel
- 2 nov. 2020
- 1 min de lecture
Creating 3D objects.
To get familiar with using Blender, we created a rocket starting with a 3D cube. We mainly used the extrude option to get the different shapes that we want, and we added a cone and a cylinder for the top of the rocket and the window.
Then, after smoothing everything out, we added different shadings and colors to have a more realistic rocket.

To practice using Blender, I decided to make a helicopter. Same as for the rocket, I started with a sphere then I extruded to get the shape that I want. Then I added some cylinders and rectangles that I modified a little bit to create the other parts of the helicopter.
As for the shaders, I used a mixed shader to create different effects (a mirror effect for the windows for example).


And finally, for the Unity course we had to create and animate a character. Here's the one that I made :

This wasn't very complicated to do, I started with a cube then I extruded to get the body, the hair, the shoes and the vest. As for the hat, I used another cube, I adjusted it to get the shape that I want then I joined it to the rest of the body. As for the eyes I used a sphere object that I joined to the face of the character.
The only difference in this project is the fact that I used the mirror modifier to have a character that is perfectly symmetric and I only worked on one side of the body.




Commentaires